Light field rendering

Light Field Rendering Marc Levoy and Pat Hanrahan, Proc. SIGGRAPH '96. (4th most frequently cited paper in the computer graphics literature, according to Google Scholar) Abstract: A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views Light field rendering. Applied computing. Document management and text processing. Document capture. Document scanning. Graphics recognition and interpretation. Computing methodologies. Computer graphics. Image compression. Image manipulation. Rendering. Reflectance modeling. Comments. Login options. Check if you have. Light Field Rendering Marc Levo y and Pat Hanrahan Computer Science Department Stanford University Abstract A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolatin S. Todt, C. Rezk-Salama and A. Kolb / Light Field Rendering for Games (a) (b) (c) (d) Figure1: a: Original Tie-Fightermodel containing 16428 triangles rendered at 512×512 using Mental Ray in 39 sec.. b: Light field reconstructed from 42 samples sampled at 512×512 rendered at 78.3 fps. c: Composed Light Fields of Tie-Fighter and Tie-Bomber. d: Light field rendered at different LOD, with. Light field rendering is one form of image-based rendering. Synthetic aperture photography: By integrating an appropriate 4D subset of the samples in a light field, one can approximate the view that would be captured by a camera having a finite (i.e., non-pinhole) aperture. Such a view has a finite depth of field

Official video from the seminal paper by Marc Levoy and Pat Hanrahan. Get more info and the full paper here: https://graphics.stanford.edu/papers/light/Help. Light Field Rendering by Marc Levoy and Pat Hanharan of Standford University, 1996. Goal: Generating new camera views at arbitrary positions by combining and resampling available images. Method: Interpretting input images as 2D slices of 4D function (the light field), assuming fixed illumination. Mark Levoy Pat Hanhara Light Field Rendering Shijin Kong Lijie Heng. Overview Purpose Algorithm 1. representation of light field-4D (u, v, s, t) 2. creation 3. compression 4. display Discussion Applications . Purpose To generate a new view from an arbitrary position Previous methods Environment maps - depth informatio

Light Field Rendering 기술을 이용한 간이 광학현미경,Light Field Rendering 을 이용하여 성능이 떨어지는 Low resolution 카메라 장비로 얻는 영상의 한계를 극복하고, Image Processing 기술로 직접 조정해야 해결할 수 있는 수차 및 성능 문제 해결한다. 저가형 장비, 렌즈를 사용하여도 컴퓨터기반 처리를 이용하여. In this manner, LFNs parameterize the full 360-degree light field of the underlying 3D scene. This means that LFNs only require a single evaluation of the neural implicit representation per ray. This unlocks rendering at framerates of >500 FPS, and with a minimal memory footprint Light field rendering is a special form of image-based rendering. It synthesizes new views by interpolating a set of sampled images without associated depth information. Light field rendering relies on a collection of densely sampled irradiance measurements along rays, and require little or no geometric information about the described scene Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering. Authors: Vincent Sitzmann, Semon Rezchikov, William T. Freeman, Joshua B. Tenenbaum, Fredo Durand. Download PDF. Abstract: Inferring representations of 3D scenes from 2D observations is a fundamental problem of computer graphics, computer vision, and artificial. PDF | This paper studies the problem of integrating high-quality light field rendering into state-of-the-art real-time computer games. We present a... | Find, read and cite all the research you.

Light Field Rendering - Stanford Universit

Quick demo and discussion of an experimental light field renderer I've been working on.Main paper used: Dynamically Reparameterized Light Fields http://www.c.. Light field rendering in itself is not a new technique and has actually been around for more than 20 years, but has only recently become a viable rendering technique. The first paper was released at Siggraph 1996 (Light field rendering by Mark Levoy and Pat Hanrahan) and the method has since been incrementally improved by others Rendering the light field reduces to finding and blending the closest hyperlines to the hyperpoints corresponding to the virtual rays. Occlusion is dealt with by clustering nearby hyperlines according to their slope. Hole filling is dealt with by increasing the range of contribution of the hyperlines by a given threshold Holographic virtual reality has been part of popular culture ever since Gene Roddenberry introduced the Holodeck in Star Trek: The Next Generation. Holographic video, or holographic light field rendering as it's technically known, produces stunningly realistic images that can be viewed from any vantage point

Revisiting Light Field Rendering with Deep Anti-Aliasing Neural Network Abstract: The light field (LF) reconstruction is mainly confronted with two challenges, large disparity and non-Lambertian effect An Older Archive of Light Fields An earlier archive of light fields used in the paper Light Field Rendering by Levoy and Hanrahan, SIGGRAPH 1996, is available here. Feedback We welcome feedback and comments about our light fields. Please email your feedback to: While we cannot offer continuous support, we will do our best to answer questions the field of a light vector (seeVECTOR FIELD). The theory of light fields is a division of theoretical photometry, in which the distribution of illuminance is found by applying general methods for calculating the spatial distribution of luminous flux Method and system for light field rendering 원문보기. 국가/구분: United This technique interprets input images as two-dimensional slices of a four dimensional function--the light field. This function completely characterizes the flow of light through unobstructed space in a static scene with fixed illumination Rendering for an Interactive 360 Light Field Display rendering, light field, image-based rendering 1 Introduction While a great deal of computer generated imagery is modeled and rendered in 3D, the vast majority of this 3D imagery is shown on 2D displays. Various forms of 3D displays have been contemplate

Light field rendering Proceedings of the 23rd annual conference on Computer graphics

Light field - Wikipedi

Wehave created light fields from large arrays of both rendered and digitized images. The latter are acquired using a video camera mounted on a computer-controlled gantry.Once a light field has been created, newviews may be constructed in real time by extracting slices in appropriate directions Recently, many image-based modeling and rendering techniques have been successfully designed to render photo-realistic images without the need for explicit 3D geometry. However, these techniques (e.g., light field rendering (Levoy, M. and Hanrahan, P., 1996

Light Field Rendering - Siggraph '96 video - YouTub

  1. Finally light field rendering interpolates or blends r from these neighboring rays, show n in Figure 1(b). In practice, sim ple linear interpolation m ethod like bilinear interpolation is used to blend the rays. W hen undersam pled, the light field rendering exhibits aliasing artifacts, as is show n in Figure 2(a)
  2. light field. We present an efficient rendering algorithm that combines ray samples from scams with those from the light field. The resulting image reconstructions are noticeably improved over that of a pure light field. 1. Introduction Light fields are simple and versatile scene representa-tions that are widely used for image-based rendering [11]
  3. Load Light Field. Aperture. Focus. Show ST Plane. Right-click and drag to pan the camera. Left-click and drag to orbit around the light field. Scroll wheel zooms in and out. Source code on Github.
  4. Image-Based Rendering University of California Berkeley Image-Based Rendering and Light Fields Lecture #9: Wednesday, September 30th 2009 Lecturer: Ravi Ramamoorthi Scribe: Kevin Lim Abstract The idea of Image-Based rendering emerged from the hopes of easily creat-ing photorealistic scenes without having to go through the process of creating
  5. FoVI3D is dedicated to the development of 3D light field displays, rendering, calibration, and metrology. Our emissive 3D light field display is perspective correct and viewable from 360 degrees
  6. g Holographic Media and Render Token - All futuristic talks of OTOY at GTC 2018 summarize

Light Field Rendering 기술을 이용한 간이 광학현미경 논

  1. ation SIGGRAPH Asia 2011: Practical Image-Based Relighting and Editing with Spherical-Harmonics and Local Lights CVMP 2011
  2. Abstract. W e present a system for capturing, reconstructing, compressing, and rendering high quality immersive light field video. We record immersive light fields using a custom array of 46 time-synchronized cameras distributed on the surface of a hemispherical, 92cm diameter dome. From this data we produce 6DOF volumetric videos with a wide 80-cm viewing baseline, 10 pixels per degree.
  3. Temporal Light Field Reconstruction for Rendering Distribution Effects. Jaakko Lehtinen 1 Timo Aila 1 Jiawen Chen 2 Samuli Laine 1 Frédo Durand 2. 1 NVIDIA Research 2 MIT CSAIL. A scene with complex occlusion rendered with depth of field
  4. Light Field Mapping: Efficient Representation and Hardware Rendering of Surface Light Fields Wei-Chao Chen ∗ University of North Carolina at Chapel Hill Jean-Yves Bouguet † Intel Corporation Michael H. Chu ‡ Intel Corporation Radek Grzeszczuk § Intel Corporation Abstract: A light field parameterized on the surface offers a nat
  5. Page topic: Light Field Rendering - Marc Levo y and Pat Hanrahan Computer Science Department. Created by: Miguel Le. Language: english
  6. 11 Light field rendering [12] is one of many methods for image-based rendering. The basic idea is to generate new images from novel viewpoints using a two-dimensional array of reference images. Given a plane in space, a series of images is taken from different viewpoints on this plane

Light field imaging is rapidly becoming an established method for generating flexible image based description of scene appearances. Compared to classical 2D imaging techniques, the angular information included in light fields enables effects such as post-capture refocusing and the exploration of the scene from different vantage points super-resolution light field rendering. Our paper has two main contributions. First, we introduce a deconvolution step at the end of the super-resolution process and show the essentialness of the step for light field super-resolution rendering. Without it, blurring of the rendered image is inevitable. Second, we investigate th

Light Field Networks: Neural Scene Representations with Single-Evaluation Renderin

  1. Double Frustum Light-field Rendering 27 Render all rays passing through a single lens from above and below Pros • Advantage of rendering a hogel natively • Very parallelizable: each hogel is independent • Large benefits from frustum culling Cons • Many (thousands) of render passes must be dispatched (OpenGL
  2. Semantic See-Through Rendering on Light Fields Huangjie Yu∗ Guli Zhang∗ Yuanxi Ma∗ Yingliang Zhang∗ Jingyi Yu∗ Figure 1: Our semantic see-through (SST) vs. regular LF refocusing. Top row: results on the bush LF captured by a motor rig. When focusing on the asset (person), SST (c) manages to remove nearly all foreground bush whereas regular refocusing (b
  3. We propose a novel light field recurrent deblurring network that is trained under 6 degree-of-freedom camera motion-blur model. By combining the real light field captured using Lytro Illum and synthetic light field rendering of 3D scenes from UnrealCV, we provide a large-scale blurry light field dataset to train the network
  4. Light Field Rendering. 렌더링을 하기 위해서는 특정 위치에서 바라볼 때 빛이 어디서 어떻게 들어오는지의 정보를 lumigraph로부터 알아내야 한다. 우선 렌더링 시점은 카메라 평면보다 뒤쪽이다

We introduce the concept of a light field transformer at the interface of transmissive occluders. This generates mathematically sound, virtual, and possibly negative-valued light sources after the occluder. From a rendering perspective the only simple change is that radiance can be temporarily negative Light Field Rendering Software Shelly Lighting June 30, 2018 Vr light field rendering software light field rendering wip light field rendering in vr you light field rendering Our 3D rendering software is designed to meet the needs of engineers, designers, and architects. Light Tracer can be used in the fields of Product Design, Interior Design, Advertising, Jewelry Design, Online Configurators and 3D Viewers, Architectural Visualization, Industrial Design, and Game Industry Menu. About us; DMCA / Copyright Policy; Privacy Policy; Terms of Service; Contact Us; Light Field Rendering Shijin Kong Lijie Heng Overvie Real-time depth of field rendering via dynamic light field generation and filtering. Comput. Graph. Forum 29, 7, 2099--2107. Google Scholar Cross Ref; Index Terms. Temporal light field reconstruction for rendering distribution effects. Computing methodologies. Artificial intelligence. Computer vision. Computer vision problems

Dynamically Reparameterized Light Fields Aaron Isaksen†∗ Leonard McMillan† Steven J. Gortler‡ †Laboratory for Computer Science Massachusetts Institute of Technology ‡Division of Engineering and Applied Sciences Harvard University Abstract This research further develops the light field and lumigraph image-based rendering methods and extends their utility In this paper, we present an efficient and robust deep learning solution for novel view synthesis of complex scenes. In our approach, a 3D scene is represented as a light field, i.e., a set of rays, each of which has a corresponding color when reaching the image plane. For efficient novel view rendering, we adopt a 4D parameterization of the light field, where each ray is characterized by a 4D.

Integrating the light field for all possible rays passing through that point gives total irradiance. For a static scene, the light field is unique. Cameras act as integrators of the light field. Previously, it was demonstrated that freeware rendering software can be used to simulate the light field entering an arbitrary camera lens High-Performance Graphics 2019 T. Foley and M. Steinberger (Guest Editors) Volume 38 (2019), Number 8 HMLFC: Hierarchical Motion-Compensated Light Field Compression for Interactive Rendering S. Pratapa1and D. Manocha2 1University of North Carolina, Chapel Hill. 2 University of Maryland, College Park. Abstract We present a new motion-compensated hierarchical compression scheme (HMLFC) for. We have found this calibration sufficient for 3D recosntruction, synthetic aperture imaging, light field rendering and space-time view interpolation. For each of the light fields, we provide: A text file containing the camera positions. Each line of the file is of the following form: Camera-id X Y. The camera id is an integer

(PDF) Light Field Rendering for Games

Request PDF | Light-Field Rendering Using Colored Point Clouds—A Dual-Space Approach | Most existing light-field rendering methods rely on images that record the color of the rays. In this paper. Light fields are a set of advanced capture, stitching, and rendering algorithms. Much more work needs to be done, but they create still captures that give you an extremely high-quality sense of presence by producing motion parallax and extremely realistic textures and lighting. To demonstrate the potential of this technology, we're releasing. Light field rendering: lt;p|>The |light field| is a function that describes the amount of |light| faring in every direct... World Heritage Encyclopedia, the aggregation of the largest online encyclopedias available, and the most definitive collection ever assembled light-field-distance 0.0.9. pip install light-field-distance. Copy PIP instructions. Latest version. Released: Jun 12, 2020. light-field-distance is a BSD-licensed package for calculating Light Field Distance from two Wavefront OBJ meshes using OpenGL. Project description. Project details

CiteSeerX - Document Details (Isaac Councill, Lee Giles, Pradeep Teregowda): A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolating between views by warping input images, using depth information or correspondences between multiple images Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering. 06/04/2021 ∙ by Vincent Sitzmann, et al. ∙ 14 ∙ share . Inferring representations of 3D scenes from 2D observations is a fundamental problem of computer graphics, computer vision, and artificial intelligence Spherical Light Field Rendering for Analysis by Synthesis 5 cameras (see Fig. 3, right). Ghosting artefacts tremendously reduce object classi-flcation quality. Thus rendering techniques exploiting per-pixel depth information are superior to alternative approaches for usage in analysis by synthesis Stanford has a long history of light field research, and has hosted light field datasets dating back to 1996, coincident with Marc Levoy and Pat Hanrahan's seminal paper on light field rendering. More than 20 years later light field imaging is a still-growing field, with new insights and an increasing number of publications appearing at top conferences internationally Our light field camera consists of 64 commodity video cameras that are connected to off-the-shelf computers. We employ a distributed rendering algorithm that allows us to overcome the data bandwidth problems inherent in dynamic light fields

Local Light Field Fusion Project | Video | Paper. Tensorflow implementation for novel view synthesis from sparse input images. Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines Ben Mildenhall* 1, Pratul Srinivasan* 1, Rodrigo Ortiz-Cayon 2, Nima Khademi Kalantari 3, Ravi Ramamoorthi 4, Ren Ng 1, Abhishek Kar 2 1 UC Berkeley, 2 Fyusion Inc, 3 Texas A&M, 4. CREAL, a company building light-field display technology for AR and VR headsets, has revealed a new through-the-lens video showing off the performance of its latest VR headset prototype. The new.

A medium-scale synthetic 4D Light Field video dataset for depth (disparity) estimation. From the open-source movie Sintel. The dataset consists of 24 synthetic 4D LFVs with 1,204x436 pixels, 9x9 views, and 20-50 frames, and has ground-truth disparity values, so that can be used for training deep learning-based methods. Each scene was rendered with a clean pass after modifying the production. The light field data of the room was rendered instantaneously in VR, mirroring the reality and grit of the natural world, while allowing a user in that world to look in any direction and move around in the space as if they were actually there. The groundbreaking demonstration marks an important step for the medium,. Emissive/GI/Lighting. This render target contains the Material emissive output and baked lighting. Unity fills this field during the G-buffer Pass. During the deferred shading pass, Unity stores lighting results in this render target. Render target format: B10G11R11_UFloatPack32, unless one of the following conditions is true

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Implementing a Light Field Renderer - YouTub

Slide 1 of 34 First slide.; Thumbnail index, . Created: 1 August 1996 Copyright © 1996 Pat Hanraha Slide 3 of 34 First slide.; Thumbnail index, . Created: 1 August 1996 Copyright © 1996 Pat Hanraha In free space, the light field is a 4D function - scalar or vector depending on the exact definition employed. Light fields were introduced into computer graphics in 1996 by Marc Levoy and Pat Hanrahan. Their proposed application was image-based-rendering - computing new views of a scene from pre-existing views without the need for scene geometry

Ray Tracey's blog: Practical light field rendering tutorial with Cycle

VR@50 2018 Light Fields At SIGGRAPH 2018 in Vancouver, Prof. Henry Fuchs invited us to record panoramic light field stills of the VR@50 panels featuring Virtual Reality pioneer Ivan Sutherland and his colleagues. Here you can find the light field data files which can be viewed in 6-degrees-of-freedom VR using the free Welcome to Light Fields app available on Steam VR Light Field Displays (LFDs) work by chopping up the image volume radially, a bit like a cake. This is unlike volumetric displays, which slices the volume like a loaf of bread. LFDs typically have an angular separation of around one degree between slices. At normal viewing distances (>1.0 metre/3 ft), so that each pupil in your eye gets at least two of these slices Light-Field Intrinsic Dataset, BMVC 2018 Light-Field Intrinsic Dataset Sumit Shekhar *1 Shida Beigpour *1 Matthias Ziegler 3 Michał Chwesiuk 4 Dawid Paleń 4 Karol Myszkowski 1 Joachim Keinert 3 Radosław Mantiuk 4 Piotr Didyk 1,2,5 1 MPI Informatik 2 MMCI, Saarland University 3 Fraunhofer IIS 4 West Pomeranian University of Technology 5 Università della Svizzera italian Check out the new Google group to connect with other light field researchers, discuss ideas, and initiate collaborations. Some questions about the benchmark are answered over there as well! There is also a new collection of light field resources.Please feel encouraged to add further links

Video: Light-Field Rendering Using Colored Point Clouds—A Dual-Space Approach PRESENCE

OTOY • Light Field

We apply the light field method, which is one technique of Image-Based-Rendering(IBR), for generating the arbitrary viewpoint images. The light field is a kind of the database that records the luminosity information in the object space Levoy, M. & Hanrahan, P. Light field rendering. In Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH) 31-42 (ACM, 1996). 3 However, light field displays suffer from the trade offs between spatial and angular resolution, and do not model diffraction. We present a light field based CGH rendering pipeline allowing for reproduction of high-definition 3D scenes with continuous depth and support of intra-pupil view dependent occlusion

Light fields capture both the spatial and angular rays, thus enabling free-viewpoint rendering and custom selection of the focal plane. Scientists can interactively explore pre-recorded microscopic light fields of organs, microbes, and neurons using virtual reality headsets. However, rendering high- However, light field displays must trade off between spatial and angular resolution, and do not model diffraction. We present a light field-based CGH rendering pipeline allowing for reproduction of high-definition 3D scenes with continuous depth and support of intra-pupil view-dependent occlusion Instead, we propose an algorithm for view synthesis from an irregular grid of sampled views that first expands each sampled view into a local light field via a multiplane image (MPI) scene representation, then renders novel views by blending adjacent local light fields. We extend traditional plenoptic sampling theory to derive a bound that. Los Angeles-based rendering company OTOY is teaming up with startup Light Field Lab to build a pipeline for holographic content creation and display. Light Field Lab raised $7 million earlier this. We provide users with real-time feedback and direct them toward under-sampled parts of the light field. Our system is lightweight and has allowed us to capture hundreds of light fields. We further present a new rendering algorithm that is tailored to the unstructured yet dense data we capture

Revisiting Light Field Rendering with Deep Anti-Aliasing Neural Network IEEE

Levoy and Hanrahan introduced light fields as a means of quickly rendering images of 3-D scenes from novel camera positions. A light field models the light rays permeating a scene, rather than modelling the geometry of that scene, making the process of rendering images from a light field independent of scene complexity Eurographics Symposium on Rendering (DL-only Track) (2021) A. Bousseau and M. McGuire (Editors) NeLF: Neural Light-transport Field for Portrait View Synthesis and Relighting Tiancheng Sun1, Kai-En Lin1, Sai Bi2, Zexiang Xu2, Ravi Ramamoorthi1 1University of California, San Diego, 2Adobe Research Equal contribution Input Views Novel View Rotated Source Light Novel Lightin Light Tracer Render can be used in the fields of Product Design, Interior Design, Advertising, Jewelry Design, Online Configurators and 3D Viewers, Architectural Visualization, and Industrial Design. In just a few steps, apply stunning effects, add textured materials to get beautiful and truly realistic results Method and apparatus for full-resolution light-field capture and rendering. A radiance camera is described in which the microlenses in a microlens array are focused on the image plane of the main lens instead of on the main lens, as in conventional plenoptic cameras. The microlens array may be located at distances greater than f from the photosensor, where f is the focal length of the microlenses

light field rendering artifacts (Section 5), •a practical light field codec implemented using VP9 that pro-vides aggressive compression while also retaining real-time random access to individual image tiles (Section 6), and •taken altogether, a system that provides a complete solution to acquiring, processing, and rendering panoramic light. Glasses-free 3D display is developed using dynamic light field rendering algorithm in which light field information is mapped in real time based on 3D eye position. We implemented 31.

The (New) Stanford Light Field Archiv

They are using light fields to create a more realistic rendering of virtual reality. The equations help stitch together images to give this more realistic feel The fastest unbiased GPU renderer. Create works in a fraction of the time of traditional methods. OctaneRender for Unity brings path-tracing directly into the game engine. Explore our Guides to get started. Visit OTOY's Help Desk for quick-start guides and FAQs, or to submit a Support Ticket for any issue. OctaneRender Cloud delivers the power. For both methods we apply the light field technique to extrapolate the incident illumination to a volume. We render computer-generated objects as illuminated by this captured illumination using a custom shader within an existing global illumination rendering system. To demonstrate our technique we capture several spatially-varying lighting.

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Light field rendering Article about Light field rendering by The Free Dictionar

Rendering these layers from back to front brings the scene vividly and realistically to life. This method solves the very difficult problem of synthesizing viewpoints that were never captured by the cameras in the first place, enabling the user to experience a natural range of head movement as they explore light field video content Rendering with explicit geometry Light field Mosaicking Concentric mosaics View-dependent geometry View-dependent texture View morphing Lumigraph Texture-mapped modelsLDIs View interpolation Transfer methods 3D warping Figure 1: Categories used in this paper, with representative members. 1

Method and system for light field renderin

Vignette. The rendering system in Unreal Engine uses DirectX 11 and DirectX 12 peiplines that include deferred shading, global illumination, lit translucency, and post processing as well as GPU particle simulation utilizing vector fields field gps-transmitter and light. I still need a field gps - i.e. a transmitter - beacon and then I thought - that the shape is actually good for a kind of lighting of the field, as a marker at night and can simultaneously record the transmitter. so - the reduced form of my drive arose: for which i also have a good, waterproof solution for the. Light fields capture both the spatial and angular rays, thus enabling free-viewpoint rendering and custom selection of the focal plane. Scientists can interactively explore pre-recorded microscopic light fields of organs, microbes, and neurons using virtual reality headsets. However, rendering high-resolution light fields at interactive frame rates requires a very high rate of texture sampling.

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July 2021. In recent years, light field (LF) imaging has received a great deal of attention due to its ability to capture a rich spatio-angular light ray representation that enables highly realistic and interactive visual experiences and opens new capabilities in machine perception GPU-accelerated DVR on a Light-field Display [Presented at Eurographics 2008, held in Crete, Greece] A Single-pass GPU Ray-casting Framework [Presented at CGI 2008, held in Istambul, Turkey] Interactive Rendering of Volumetric Datasets on a Light-field Display [Working Task 7 Report from the 3DAH project, 2008 A Bright Idea—Developing LED Components with High Color Rendering for Microscope Devices. 저자 Kenji Ono - 2021년 8월 27일. As a leading microscope manufacturer, Olympus provides various optical components designed to integrate into microscope-based imaging systems used in a wide range of fields, including life science research, medicine.